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- 3Starting Character Skills and Attributes
- 4Developing a career plan: What will you be when you grow up?
- 4.3Picking an ISK-earning specialty (or a few)
Welcome to EVE: Now get a job!
So, you've joined the wonderful world of EVE Online - congratulations! It doesn't take long for new players to realize that EVE does not present you with the keys to survival on a silver platter. After giving them a noob ship, a short tutorial, and some helpful starter missions, EVE kicks players into the harsh environment of space to fend for themselves. This is one of the aspects of the EVE sandbox that is both thrilling and frightening, at the same time.
One of the first lessons that every EVE pilot learns is: InterStellar Kredits (ISK) run the universe. Without money, you cannot buy ships, equipment, trade goods, and just about everything else one needs to thrive - or survive. In EVE, perhaps more than any other online multiplayer game, TANSTAAFL [1] ('There ain't no such thing as a free lunch').
So, one of the first questions that every new EVE player asks is: how do I make ISK? After some experience and education, that question generally becomes: how do I make the most ISK with the least effort in the shortest time?
Fortunately, there are many ways to earn ISK in EVE. This brief guide intends to describe some of the typical options that many EVE players pursue, and to provide some helpful guidance about which ISK-earning careers might be the best fit for your personality and playing style.
PLEX - a reason to earn ISK, or a quick way to get it
It is possible, through hard work and perseverance as described below, to earn enough ISK to remove the burden of purchasing your EVE subscription.
How can I do that, you ask? - PLEX.
PLEX can be purchased using ISK obtained in-game, and used to pay for 30 days of game time. How cool is that?
Be warned, however - The path to self-sustained gaming nirvana is not for everyone. As of the time of this writing, the market value of a PLEX was right around 600 million ISK. You may think that sounds like a huge number, and you would be right for thinking it. But it is by no means an unattainable sum. Once you've learned some of the techniques described below, you too could be one of the many players who let their EVE pay for itself.
Conversely, you can also purchase PLEX using real-world money, and sell it on the market for ISK. If that sounds like the ideal solution for you, congratulations, you can stop reading right here. The choice, as with everything in the sandbox, is entirely in your hands.
Starting Character Skills and Attributes
Few new EVE players consider the potential career implications of their racial, bloodline and ancestry selections when establishing their first character. Generally, they select what sounds like the most interesting or fun character background to play. This isn't necessarily a bad thing, however, as no in-game career choice is blocked to any racial faction (Amarr, Gallente, Minmatar or Caldari) or bloodline. Any character can learn any skill in the game.
Starting Skills
All new characters start with the same skill set.
Starting Attributes
All characters start with 20 points in each attribute except Charisma, which starts with 19.
(Note: In prior versions, starting attributes were dependent on the Race, Bloodline and Ancestry of the character.)
Attributes can be remapped, so this does not present a significant obstacle to optimizing your character for different careers.
Optimizing Skill and Attribute Development
After playing EVE for a while, many players establish an alternative character (generally known as an 'alt' in game parlance), either as one of the three available characters for any account, or as a new account. There are many advantages to having an alt character, or several alts, which we will explore further later.
A great utility for experimenting with different starting character races and bloodlines is EVEHQ [2], which contains a very useful Character Creation Tool. With EVEHQ, you can model your starting character, and then develop optimal skill training and/or attribute remapping plans, thus enabling your character to use the equipment or perform the tasks needed for your desired ISK-making activities in the shortest time.
Developing a career plan: What will you be when you grow up?
Do the starter career mission tracks
Once you've established your character or alt, you should play all five of the starter career mission tracks offered: industry, military, exploration, business, and advanced military. These career introduction missions dish out numerous additional skills for free, and each is nicely explained in practice - sometimes with special 'civilian' versions of the necessary module so you can try out the mechanic before training the skill needed for the real version of the module in question.
To access these career mission tracks, press the F12 key, then select 'Show Career Agents'. These introductory missions are entirely optional, but highly recommended because they provide essential skillbooks, ships, and some initial capital, with a relatively minor investment in time. The starter missions also teach you the basics of the principal career options for making money in EVE.
- Industry missions cover the basics of mining, refining and manufacturing of goods. Industrial tycoons can create enormous wealth in the EVE universe, but not without a lot of strong competition. Mining is a popular way to make money, too. But manufacturing tends not to generate any real profits until you have learned some highly advanced skills and invested heavily in blueprints. Planetary industry requires a substantial initial investment, but can provide a steady stream of income to supplement your industial income.
- Business missions introduce players to EVE's open and comprehensive market system. With good trading skills, EVE players can earn substantial ISK without ever undocking from a station. You can also earn a good income from hauling goods between trade hubs, buying low in one location and then selling high in another. The business missions reward you with a basic industrial ship for free, and the starter systems offer a potential market opportunity for many goods that are in demand for new characters.
- Military missions cover the most obvious way of playing EVE - shooting stuff for loot and salvage. Initially, you have the skills to fly a frigate of your race.
- Exploration missions cover the discovery of valuable sites in EVE space - wormholes, deadspace pockets, and undiscovered archeology sites, among others. These missions show you how to use the scanner and probes, and how to identify and exploit the sites you discover.
- Advanced Military missions will introduce you to the finer details of EVE combat. These missions are more difficult than those of in the Military career track, and as a result, these should be taken after the other track is completed. This more advanced track will teach you how to assist others in order to overcome a threat, as well as the effects of the various weapon damage types. Once finished, you will have all the basic knowledge required to dive head first into the ever raging war between the factions of EVE Online.
After the five career introductions, each consisting of ten missions, you will be pointed towards the first epic mission arc of EVE, 'The Blood-Stained Stars'. While a definite challenge for a new player, this 50-mission arc provides some substantial rewards, and is worth finishing. The arc takes you all over the safe empire space and you can freely branch off to do other things, returning to the arc later as you choose. If you decide to pursue this arc, you should read the handy mission guide on our wiki: The Blood-Stained Stars.
Develop a career plan
Once you've been introduced to some of the basics of EVE, and have sampled the starter career mission tracks, you now know enough to begin optimizing your character for one or more ISK-making specialties. It's generally best, at least initially, to get very good at one kind of ISK-generating activity, rather than be not-so-great at a lot of different money-earning ventures. The essential steps for developing your ISK-earning career plan are as follows:
1. Create a concept in your mind of what you want to do in EVE. Don't limit yourself. Make this anything you can imagine, no matter how unlikely or outlandish.
2. Do some Level 1 (and later, more advanced level) missions until you have enough resources to begin doing what you thought of in Step 1.
3. Begin to execute your idea from Step 1.
4. If the idea isn't profitable enough by itself to sustain itself initially, supplement with occasional mission running.
5. Keep developing your idea, evolve it, and figure out ways to make it self-sustaining.
6. If your idea is ultimately not self-sustaining, think of a different concept, and go to Step 2.
Though this approach seems obvious, very few EVE players actually plan their character's career development in this way. Instead, they try everything that comes by, as it becomes available to them, which provides a lot of variety but not any development of expertise (except in a very long run). Or, they get in a rut and start doing the same thing over and over, and eventually lose interest. If mining isn't your thing, don't do it just to earn ISK - try something else. But first, think, develop a plan, start executing the plan, refine the plan as necessary, and then either build on the plan or start over. This approach will produce the best results - in EVE, or in real life!
Picking an ISK-earning specialty (or a few)
So, what are some ideas for making ISK in EVE? The huge sandbox of EVE provides many, many options, which you can see illustrated here:
In summary, some of the most common career options include:
Industrial Careers
Industrialists are people that specialize in making things, and moving them around, and earning ISK for their labors:
- Miner/Refiner – Perhaps the easiest and lowest risk way to make an honest wage in EVE, mining is simply extracting and selling ore or refined minerals. To be a miner, you only need some basic ship piloting skills, mining skills, refining skills, a suitable ship, and some mining lasers. Travel to one of the many asteroid belts in a system, point your lasers at a 'roid, gather ore, bring it to a station, refine it, sell it - then repeat. The upside to mining is that it produces a fairly predictable income stream, with little (but not zero) risk, especially in high security (0.5 and above) space. The main disadvantage is that mining can be highly repetitive and boring, as asteroids generally do not fight back! You also have to be on guard for can flippers and gankers - players that prey on miners, especially those that have gone 'AFK' (away from keyboard). The career path for a mining specialist is long - highly advanced miners using Tech 2 ships can easily generate 5-10 million in ISK with an hour or two of effort (depending on market prices and what is being mined). Well organized mining teams, with Orca support and skilled mining foremen, can produce even higher returns. Two absolutely essential guides for miners are Halada's Mining Guide[3][4], and the EVE University Co-Operative Mining manual[5].
- Planetary Industrialist - Added to EVE with the Tyrannis expansion, capsuleers can now extract planetary resources and produce commodities on all the worlds of New Eden. Pilots can run several planets at once, and with the right combination of planets, PI can be quite lucrative. The university has a utility that tracks PI commodity prices here[6].
- Hauler – Also a relatively low-risk way to earn ISK, haulers buy low in one location, and sell high in another. To become a hauler, you only need an industrial ship and suitable command skills. Moving goods around in high security space is fairly safe, but hauling in low sec or 0.0 can be extremely risky - and also extremely rewarding. Haulers can also execute player courier contracts on the open market. A low-risk hauler moving non-player corporation goods can earn about 3-5 million in ISK per hour [7] - executing courier contracts or moving goods in low-sec or null sec are potentially an order of magnitude more lucrative, if you don't lose your ship. The career for a hauler can be fairly long, starting with simple industrial ships, then eventually moving to blockade runners and huge freighters. A useful introductory guide for aspiring haulers can be found here:[8]. By the way, a miner/hauler combination can be an extremely powerful duo, and as a result, it's one of the most common main/alt character combos for players who can afford multiple in-game accounts.
- Manufacturer – Almost everything in the EVE universe - ships, modules, ammo, etc. - is created by players, for their own use, or more frequently, for sale to other players. Building items and charging for the value-add can be a very lucrative way to generate ISK. Unfortunately, this career option is one of the hardest to generate large amounts of ISK from, as it is extremely competitive. In addition, many miner/manufacturers undercharge because they do not include the value of the minerals they collected - they tend to think of ore they mined as 'free' - so, many common items have very low profit margins, if any at all. However, for those who develop a high degree of manufacturing skills, and who can amass sufficient capital to purchase blueprint originals (BPOs) for high-demand items, this can be a lucrative second career.[9]
- Researcher/Inventor – All advanced items in EVE, of the Tech 2 variety, are made possible by the efforts of players who conduct invention[10] on lower-tech items. The capabilities of Tech 2 items keep them in high demand, so invention can be a rewarding source of ISK. Through research, players can also improve the efficiency of blueprints. Because they improve production time and reduce manufacturing time, blueprints with higher efficiency are valuable to manufacturers - and therefore are another potential source of income.[11] Players can also work with dedicated research agents to 'farm' valuable datacores, used in invention - a form of passive income that can produce a reasonable stream of ISK over time.[12] To become a scientist/researcher/inventor, players must invest in science and related skills, and have access to a research facility.
Business Careers
While Industrialists specialize in making and moving things, Businesspeople earn ISK by investing capital, liquidity and talents in corporations, markets and infrastructure, and earning returns from their investment.
- Trader – The dynamic and comprehensive player-driven market in EVE provides multiple opportunities for players to earn ISK, without even owning a ship or leaving a station! By investing in trade skills, building up your standings with a owner of the station you plan to trade in, and with a bit of starting capital, players can purchase goods on the market, and then sell them at higher prices. By providing liquidity to the markets, traders can make a good return, although this requires some investigation of market opportunities and vigilance in monitoring your market orders. If you've ever fantasized about making it big as a Wall Street speculator, becoming an EVE trader might be for you. There are several good recorded classes on this topic in the UNI library.[13]
- Contractor - Many goods in New Eden can only be sold by contracts, and you can profit off these. People also put items in contracts to quickly sell them off, at a very cheap price. With some starting capital, and some investing in trade skills, you can look for great deals in contracts, and with careful monitoring of bids, you can flip those items you got for cheap on the open market.
- Corporate Executive – Become your own CEO! By developing Corporate Management skills, players can found their own corporations, recruit other players, and earn ISK from a salary drawn from taxes and fees. At a more advanced level, you can also create a player owned structure (POS) to host valuable research facilities, or you could join an alliance and negotiate to build a lucrative moon mining POS. Being a corporate CEO requires some very advanced skills, and a great amount of capital - either yours or someone else's - and so, this career option usually comes later in most players' EVE experience, if ever. But the entry requirements for starting an EVE corporation are quite low, and since non-player corporations (NPCs) now charge an 11% tax on bounties and mission rewards, starting a small corp of your own might be an attractive option.
- Recruiter - The lifeblood of corporations is literally in the people who join, but many corporations do a poor job of finding the kinds of players they need to thrive as a group. For this reason, you can rent yourself out as a recruiting agency, to search for and pre-qualify potential candidates for your client corporation. To do this requires no in-game skills at all, but you do need to know where to look and how to approach possible candidates. If you routinely peruse the various EVE online forums, or have developed a large network of in-game relationships, becoming a corporate recruiter might become a good source of ISK for you.
- Standings Pusher - Do you have high standings with a faction corporation? Those standings are valuable to player corporations, many of which will pay you for access to them. Mining corporations need high NPC standings for tax-free 'perfect' refining, for example. All corporations need some high standings for access to jump clone manufacturing. By focusing your mission-running on selected corporations and developing your social skills, you can then market your standings to the highest bidder.
Exploration Careers
Explorers are people that find things, and then make money on what they find. They come in a couple of varieties:
- Explorer/Hacker– Searching wormhole and hidden space for valuable sites, then selling the relics and information you discover, can be a very productive way to generate ISK - and a lot of fun, too. To become an explorer, players must invest in several specialty skills (Astrometrics, Archeology and Hacking), some dedicated equipment (probe launcher, codebreaker modules) and a suitable ship with bonuses for astrometric modules. You must also become an expert at probing[14].
- Salvager – EVE is a place of constant combat, and as a result, there are a lot of wrecked ships left behind after every battle. Finding, collecting and selling items from wrecks can be a great way for players to earn ISK.[15] Many items collected from wrecks are used to produce specialized rigs for ships, and so there is always a strong demand for these items. To become a successful salvager, players must develop salvaging skills (of course), and also sufficient command, electronics and engineering skills to use tractor beams and the salvager module. It is also useful to acquire a destroyer ship and convert it into a dedicated salvage vessel - with their large number of high slots and fairly large cargo bay, destroyers are perfect for this task. You can peruse asteroid belts for wrecks, of course, but the best way to earn a salvage income is to join a mission team and clean up any resulting wrecks, then split the resulting revenue with your teammates.
Military Careers
Military specialists earn their income from becoming very, very good at one thing: blowing stuff up. Since EVE is a universe populated by players interested in developing their power and influence, there is always a demand for military might.
- Mission Runner – One of the first ways that every player makes ISK in EVE is by executing assigned missions assigned by agents in non-player corporations, or by running through deadspace complexes[16]. Mission running is worthy of an extensive guide all by itself, so we won't belabor all aspects of this career option here. Suffice it to say that to earn real ISK as a mission-runner, players must invest in larger ships and develop the skills to fly them, so that they can earn access to higher level agents, higher level missions and the much higher levels of rewards that come with them. Invaluable resources for finding agents and missions include Grismar's Guide[17]. The UNI library also includes several very useful recorded classes on successful mission running.[18] There are also non-repeatable COSMOS missions, that give you modules worth hundreds of millions of ISK, but beware, they are harder than your average missions!
- Ratter – Hunting and killing NPC pirates (a.k.a. 'rats') can earn some ISK. But frankly, this is not the most lucrative way to earn money in EVE. Still, as a supplemental source of income, ratting can be fun, and a great way to refine some combat skills. To be a ratter, players only need to develop some combat skills and have a suitably outfitted fighting ship. High-sec rats are relatively easy to kill, and they spawn most frequently in asteroid belts - low-sec rats are a little tougher, but ratting in low-sec space is riskier because real-player pirates, who are infinitely more dangerous, also lurk there. Player beware!
- Mercenary – If you can develop very high levels of combat skills, you can make a decent living by hiring your guns out to corporations that can use you for fighting pirates or war targets. Mercenaries are typically hired by large corporations who want something done without their name being all over it. A mercenary could also be a hired guard for miners, an extra hand in a full scale war, or an escort through low sec areas, among other duties. If you are serious about being a mercenary, joining a dedicated mercenary corporation is a good idea, as the one thing you need more than anything else as a 'merc' is contacts. Be wary of courier assignments ending in low sec areas - they may actually be an ambush set up by a crafty pirate.
- Bounty Hunter – Many players that pursue outlaw careers (more on this later) have bounties assigned to them. Players can hunt down these characters using locator agents[19] and intelligence gathered from other players, and collect the bounties. While this sounds like an exciting career, it is really very difficult to execute. You must have extremely high combat skills, a powerful ship, and a lot of luck - you must also have the element of surprise. For this reason, bounty hunting, when it occurs, is usually a venture of opportunity, rather than of planning.
Outlaw Careers
In the EVE sandbox, there are people who play nice and pursue honorable careers - and then there are those who do not. Both styles of play are allowed. In fact, EVE is one place where crime does indeed pay - and pretty well, too.
- Can Flipper - perhaps the easiest entry-level way to get into a life of crime in EVE is to simply steal from miners who are 'jetcanning', where miners jettison their collected ore into unsecured cargo containers for later retrieval. Can flippers only have to get within 2,500 meters of a jetcan, then grab the contents. Miners are generally in weaker ships, with poor defenses and few weapons, and there is usually little they can do to stop this theft. Further, if the miner fights back, then the can flipper may simply destroy the miner, and then loot the poor victim.
- Pirate – Do you like the idea of combat for personal profit? Then the life of a pirate might be for you. Pirates specialize in player-versus-player (PvP) skills, so that they can attack and pillage players (mostly haulers) in low security space, or capture them and ransom their ship or pod for money.[20] Successful pirates must also have good scanning and probing skills, and the best ones hunt in packs. Joining a piracy corporation is therefore an attractive option for the aspiring space buccaneer.
- Scammer/Thief – If you have ever fantasized about being a high-stakes confidence man, EVE provides you with lots of options for becoming a professional scammer - tricking players into giving you ISK or luring them into traps for profit. Some of these scams are simple - mislabeling contracts on the market and selling items for far more then they are worth, for example. But some are far more elaborate and dangerous - issuing an attractive courier contract into low-sec or null-sec space, for example, for the sole purpose of tricking a hauler into an ambush. Another form of scam is the corporate raider, who gains entry into a corporation, earns a director level position, and then uses that position to steal everything - including the corporation itself!
- Assassin/Suicide Ganker - If you initiate an unprovoked attack on a ship in high-security space (0.5 or higher), then CONCORD will destroy your ship. But losing a ship might be a small price to pay if you pick the right target - a nice fat freighter or a faction ship laden with high priced modules, for example. By working with teammates, who can loot the victim after your suicide attack, you can earn enormous rewards. This comes at a cost to your security status and grants kill rights though, which may severely impact your ability to operate in highsec. A judicious ganker should be able to easily afford security tags, while an indiscriminate one may have to rat or live with the consequences. An excellent explanation of the dynamics of suicide ganking can be found in a recorded class in the UNI library, called 'The Dark Side of EVE'.[21]
- Drug Dealer - There are illegal substance abusers in the EVE universe - and this includes many pilots. Booster drugs can temporarily increase certain capabilities, and though illegal in Empire space, they are in demand. And where there are buyers, there is a market - one that a disreputable drug dealer can fill, and for decent profit, at moderate risk.
Metagame Careers
Most MMOs frown on providing out-of-game services for in-game payment. Allowing any exceptions is seen as a slippery slope that ends with real money trading of in-game currency. EVE Online broke this convention by allowing players to exchange a very specific list of things for ISK. These include forum signature art, graphic and website design, website hosting and teamspeak/Mumble server rental. If you have graphic artist talent, or technical support ability, you can earn ISK for your EVE characters by providing these services to other EVE players.
What are you waiting for?
This guide represents only some of the potential career options in EVE. To earn ISK, you don't have to be that smart - you only have to have a good imagination, and the will to use it. With more ISK, you can afford to do more things in the game, get those bigger ships and stronger modules, and have more fun! So, don't hesitate - finish your starter career missions, gather some initial capital, develop a career plan, and dive in!
Fly safe! o7
Additional resources
Recording of 'Intro to EVE Careers' class in the UNI recorded class library.
A very useful chart illustrating most of the EVE career options: EVE career chart.
If you have a slot machine or you have bought one old used vintage slot machine and want to have some fixes to get it work then obviously you will think you need a machine technician. Many of you will even think of taking it to some repair station to get things done. But here in the guide you will find some of the repairs that you yourself can do with your slot machine and you need not need to join machine technical repair training school.
Skill Slot Machines
Like any other machines Slot machines too are a blend of electronic and mechanical components, that wear with age and require routine repairs. Before you begin to repair yourself do note that every slot machine that you have purchased whether old or new comes with installation and user guide manual. You need to read that many a times until you are familiar with each components and parts of the slot machine and understand thoroughly as how the slot machine works.
In your guide to repair slot machines you will find some common repairs that can be carried out by you, some videos to watch as well. If your slot machine has some complex issue then obviously you require a qualified technician.
Changing the Top Florescent Light
The top florescent light bulb is easily changed by following these simple procedures. The replacement bulb is an F15T8/CW 18″ 15 Watt bulb which is available at most hardware and department stores or may be purchased online at Ebay or Amazon or realslotmachinesforsale under the category ‘parts of slot machine’.
- Open the main slot machine door and ensure the door is fully open. Turn off the power to the slot machine. The power switch can be found with the main door open about midway down on the right side just inside the machine.
- If the machine is equipped with a top ticket printer, you must pull the bottom of the printer out far enough to see where the ticket paper is located, and note the area large enough to place a couple of your left fingers under.
- Remove the top metal trim strip which is a cover plate to the right of the ticket printer and/or is located along the bottom of the top glass. There are a couple of clips on the back of the metal trim strip that fit into notches on metal bracket which holds the top glass. The metal trim strip should be lifted upwards and outwards to remove.
- Once the metal trim strip is removed, the next step is to remove the top glass. Note that some top metal trim strips have a slot in the top that holds the top glass and they must be removed very carefully as to not damage or drop the top glass.
- You can now see the top glass is held in place by usually two or three clips that rise above the metal bracket behind the top metal trim strip. Now slowly lift up on the top glass from both bottom edges until the top glass until it is high enough to gently pull it forward and allowing it to slide down and away from the top track and clips holding it in place.
- Once the top glass has been removed, put it somewhere where it will not get knocked over or broken. You will see the florescent bulb in the middle of the top box area of the machine. Care should be taken removing the bulb as it may be very hot. Remove the old bulb by twisting the florescent tube about a quarter to half turn allowing the two prongs on the bulb to slide out of the fixture on both sides of the bulb.
- Remove and discard the old bulb. To install the new bulb, align the two prongs on each side of the florescent tube with the slits on each fixture in the top box of the slot machine. Twist the bulb into place normally using about a quarter to half of a turn. If the bulb is not secure or aligned, repeat the procedure.
- If your slot machine is an IGT S Plus machine, it is equipped with a florescent bulb starter. Then you can replace the starter when replacing the florescent light bulb. The starter is an FS-U Universal Starter. They are available at most hardware and department stores or may be ordered online too. The starter for the top florescent bulb on an IGT S Plus machine is located directly behind the florescent bulb fixture on the left side of the slot machine in the top box area.
- It is replaced by twisting about a quarter to half a turn as it is held in place with a bayonet type mount. Remove the old starter and discard. Replace with a new FS-U Universal Starter by aligning the two pins on the bottom of the starter with the notches in the starter receptacle, pushing it up into the starter socket, and then twisting it a quarter to half a turn into place.
- Prior to re-installing the top glass, turn the power switch on the right inside of the machine on to verify the bulb works properly. If it does not, turn the power off and check that the bulb is properly installed and secure. If replacing a starter, check that it is also properly installed and secure.
- After verifying the bulb is working, it is now time to replace the top glass. If your slot machine has a top ticket printer, ensure the ticket printer is still pulled out so you can place your fingers in the opening while replacing the top glass.
- Carefully and slowly lift up the top glass placing each hand under the bottom of the top glass. Slide it into the upper edge track on the top box of the slot machine carefully lifting it so it slides into the tracks while being able to push the top glass back far enough to clear the two or three raised clips on the metal bracket where the top glass holding track is located.
- Gently and slowly lower the top glass behind the clips so as to allow them to hold the glass in place. If properly secured, the top glass will not be able to slide down or out of its position. Keep a secure hold on the top glass until you are certain it is secured in the proper position.
- Replace the top metal trim strip by aligning the two or three hooks the back through the metal bracket that supports and holds the top glass. Once the hooks on the back are in place, gently push the top metal trim strip down and it should snap into place. If you have a slot machine with a top ticket printer, close it tight into position. Close the main slot machine door and you are ready to play.
Changing the Belly Glass Florescent Light
The belly glass florescent light bulb is easily changed by following these simple procedures. The replacement bulb is an F15T8/CW 18″ 15 Watt bulb which is available at most hardware and department stores or may be bought online as spare parts of slot machine.
- Open the main slot machine door. Turn off the power to the slot machine. The power switch can be found with the main door open about midway down on the right side just inside the machine.
- Facing the slot machine door, look on the right side of the door just around from bill acceptor area. You will see a knob sticking out that is approximately the size of the end of a regular pencil. This knob when pulled out releases the slot machine belly glass assembly (belly door) to fold down so the bulb can be accessed.
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- There are a couple of very important thing to remember prior to pulling this knob to release the belly door. First try pulling gently on the knob. If it does not allow you to pull out and you have a lock installed directly above it, the lock must unlocked in order to allow the release knob to pull out. When pulling out the release knob, be ready for the belly door to fold down.
- Most of the time you must lightly pull on both sides of the belly door to get it to fold down, however always place your hand under it so it does not fall down too quickly causing the belly glass to break or crack.
- Once the belly door is in the down position, you will see the access to the florescent bulb bracket that is held in place by a small Phillips screw. Remove the screw and place it the coin tray so it will be handy when you need it after replacing the bulb.
- The long metal bracket that holds the florescent bulb must be slid slightly right or left so as to be able to lift it out of the belly door. Gently lift the metal bracket with florescent bulb out of the assembly far to be able to turn it over to replace the bulb. Be cautious as the bulb could still be hot!
- Grasp the metal bracket holding the florescent bulb and remove the old bulb by twisting the florescent tube about a quarter to half turn allowing the two prongs on the bulb to slide out of the fixture on both sides of the bulb.
- Remove and discard the old bulb.To install the new bulb, align the two prongs on each side of the florescent tube with the slits on each fixture that is on each side of the new bulb. Twist the bulb into place normally using about a quarter to half of a turn. If the bulb is not secure or aligned, repeat the procedure.
- Now turn the metal bracket that holds the newly installed bulb over and back into position in the belly glass assembly. Slid the bracket slightly right or left into position and replace the small screw which holds the metal bracket in place.
- If your slot machine is an IGT S Plus machine, it is equipped with a florescent bulb starter. So you need to replace the starter a well when replacing the florescent light bulb. The starter is an FS-U Universal Starter. They are available online and you can purchase one.
- The starter for the belly glass florescent bulb is located on the back of the main slot machine door on the lower right hand corner as you face the back of the door.
- It is replaced by twisting about a quarter to half a turn as it is held in place with a bayonet type mount. Remove the old starter and discard. Replace with a new FS-U Universal Starter by aligned the two notches on the bottom of the starter, pushing it into the starter socket, and then twisting it a quarter to half a turn into place.
- Prior to closing the belly glass door, turn the power switch on the right inside of the machine on to verify the bulb works properly. If it does not, turn the power off and check that the bulb is properly installed and secure. Also check to ensure the starter is properly installed and secured.
- Lift the belly glass assembly up and push it into place in the slot machine door. Ensure the belly glass door snaps into place and the knob on the side of the door is in its normal position. It is spring loaded so as to not allow the belly glass assembly to open unless it pulled. If the belly door appears to be in place, pull on both sides of the belly door to make sure it is locked and secure.
- If you unlocked the lock above the knob, re-lock it. Close the main slot machine door and you are ready to use your slot machine.
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Changing the Push Button Bulbs
All of the slot machine’s push button lights such Play Max Credits, Spin Reels, Bet One Credit, etc. are easily replaced by following this simple procedure. The replacement bulbs are #161 on IGT S2000 machines and #555 on IGT S+ machines and may be purchased from online stores.
- Fully open the slot machine door. Look on the backside of the door. Each push button will extend down from the shelf on the door and will have a small wire bundle going to it. Identify which push button bulb needs to be replaced.
- Carefully pull down on the bottom of the push button area that is normally white and is where you will see wiring connected. Using your thumb and two fingers, pull straight down and the bottom portion of the push button should snap out.
- You will now be able to see the bulb in the top area of the lower push button assembly. Use caution as the bulb may be very hot. Pull the wedge bulb out and discard it. Notice the slot in which the bulb located.
- Place a new bulb in the slot noting the direction of slot ensuring the new wedge bulb is inserted so as to line up in the slot. Push the new bulb into place.
- Replace the bottom of the push button assembly by inserting it into the top portion of the push button assembly. The bottom portion will snap into position. Ensure that none of the wire connections have been accidentally knocked loose on the bottom of the push button. Note the push button light will not illuminate until the slot machine door is closed. Close the main slot machine door and you are ready to play.
Changing the Small Panel Lights
The small panel lights that illuminate the denomination amount and other areas behind the glass are easily changed. For denomination amount lights on the IGT S2000, a #73 bulb is needed and a #86 bulb is needed on the IGT S+ slot machines. They may be bought online from slot machine selling sites.
Here it is described as how to change the lights behind denomination amounts such as .25 Cents. Other small panel light bulbs are changed in the same manner.
- Fully open the slot machine door. Look on the backside of the door. Note the location where the denomination amount would be located near the center just below the slot machine’s center glass. The area will appear to be flat with a small bulb holder projecting out that is slightly larger in diameter than a regular pencil and is flat on two or four sides.
- This bulb holder is removed by simply twisting it a quarter to half a turn and then gently pulling it out of its socket. It is held in place by somewhat of a bayonet type mount.
- Once the bulb holder is removed, pull the wedge bulb out of the socket and discard the old bulb. Caution should be taken as the old bulb may be very hot. Replace the bulb by firmly inserting a new bulb into the socket of the bulb holder being careful to align the wedge bulb correctly into the slot.
- Take the bulb holder and look for two notches on each side of the opening where the bulb holder is inserted. Note there are two notches on the bulb holder. Align the notches inserting the bulb holder into the panel.
- Gently twist the bulb holder about a quarter to half a turn to lock it into place. Verify the bulb is illuminating, and if not repeat the procedure using a different new bulb. Now close the main slot machine door and ready to use.
Cleaning Your Slot Machine
This is common thing and all you need is usually nothing more than a damp cloth to clean the exterior cabinet of your slot machine. Never use any abrasive or ammonia based cleaners on the cabinet of the machine.
The slot machine top, center and belly glasses may all be cleaned on the outside by using a window cleaner. However if you own a slot machine with a frosted exterior glass or one that has any exterior decorated markings such as stars, a window cleaner should not be used as the cleaner may damage the exterior images. Care should be taken cleaning interior glass as a cleaner and cloth may damage labels or markings.
The inside of the slot machine should not require cleaning other than occasionally removing dust. This can normally be done with a damp clean cloth, however ensure the power switch has been turned off prior to cleaning.
When wiping dust inside your machine, be careful not to loosen any wires or connections. Do not use a damp cloth on the face of your reel strips as the playing symbols on the reel strips could come off or become torn. Also be very careful not to touch the back side of your reel strips with a damp cloth especially if the back sides of the reel strips are black. This can cause damage to this type reel strip.
When your Slot Machine Doesn’t Power On
When you get a slot machine and wish to locate or set up at your place, determine the household 120V AC outlet you are planning to use has power. Keep in mind some outlets are controlled on and off by a wall switch.
- With the slot machine unplugged from the outlet and surge protector, open the slot machine main door. Remove the coin tray by lifting up and pulling out the tray. Simply pull it out and down to remove the tray.
- The hopper is on the bottom floor of the machine and slides out on two base rails along two metal guides. Slide the hopper out slowly by grasping the handle with your left hand and supporting the hopper with your right hand. Do not use the black hopper bowl to pull the hopper out of the slot machine.
- On the lower right corner of the slot machine you should see the black power cord coming into the machine. The power cord plugs into the Power Distribution Unit which is located on the back wall of the slot machine.
- Verify the power cord is firmly plugged into place into the right side of the Power Distribution Unit.
- Place the hopper back into the slot machine making sure it slides in easily and completely with the base rails on hopper guides on the bottom of the machine. The hopper plugs into a receptacle toward the back of the machine. It is designed to fit in easily without using excessive force.
- The coin tray can be easily put back into place by ensuring the alignment pins on the coin tray match up to the top alignment holes on the bottom side of the machine. The tray should be pushed down into place. Make sure the tray is even when pushed into place. If the coin tray is not aligned and even, remove the coin tray, and repeat the procedure.
- Verify the power cord is firmly plugged into a good surge protector. Plug the end of surge protector into the outlet you have verified is good, and make sure the on/off switch on the surge protector is turned on.
- Now turn the power switch on the inside right of the slot machine to the on position and verify the slot machine is powered on by lights illuminating.
Jackpot Payout Reset
When your slot machine just hit a 25,000 credit Jackpot it now needs to be reset to continue playing. Depending on the model slot machine you have and the amount of the payout will determine the best course of action.
If you have an IGT S+ Slot Machine and your win is under the maximum payout amount specified on the center glass of the machine, the hopper may run out of coins or tokens. This is normally displayed by Error Code 3300. In this case it usually a simple matter of taking the coins or tokens that have been paid out and putting them back in the hopper allowing it to fully pay out. However, if you won a large jackpot that is “hand pay out”, then follow the steps below.
- First open the main slot machine door. Locate the Jackpot Key which is normally kept inside the slot machine in a plastic envelope on the side of the cash box. If you do not find it inside the machine, often times the Jackpot Key will be strapped with the main slot machine door key. It is a small key as pictured below.
- Take the key in hand and locate the jackpot reset which is a keyhole located on the right side of the slot machine. It is normally about two-thirds up from the bottom of the machine.
- Insert the Jackpot Reset Key into the keyhole. Turn the key only one quarter turn to the right. This will reset the machine, and once you close the main slot machine door, you will be ready to resume play.
- Note that if you turn the Jackpot reset key multiple times you may place your slot machine into a test mode and will thus delay your ability to continue playing.
Some of the Error Codes you get on Slot Machine
Error Code 3300 (IGT S+ Machines)
Simply put Error Code 3300 is normally telling you your hopper is low on or completely out of coins or tokens.
Open the main slot machine door. Look into the hopper. If it is empty or has just a few coins or tokens, place about 500 coins or tokens back into the hopper. Close the main slot machine door. In a few moments you should hear the sound of the hopper’s motor turning and soon the remaining coin payout will begin.
Error Code 3100 (IGT S+ Machines)
Error Code 3100 (Extra Coin Out Tilt) normally signifies either a jammed/stuck coin or token in the coin-out chute on the hopper, or the hopper coin-out sensor has detected the hopper may have paid out an extra coin.
- Open the main slot machine door. Remove the coin tray by lifting up and pulling out the tray. Simply pull it out and down to remove the tray.
- The hopper is on the bottom floor of the machine and slides out on two base rails along two metal guides. Slide the hopper out slowly by grasping the handle with your left hand and supporting the hopper with your right hand. Do not use the black hopper bowl to pull the hopper out of the slot machine.
- Inspect the hopper to determine if any coins/tokens appear to stuck or jammed in the hopper knife or the hopper coin-out channel.
- If a coin appears to be stuck or jammed, empty the hopper of coins/tokens for easier access to clearing the jammed coin/token.
- Once the stuck or jammed coin has been removed, place the hopper back into the slot machine making sure it slides in easily and completely with the base rails on hopper guides on the bottom of the machine. The hopper plugs into a receptacle toward the back of the machine. It is designed to fit in easily without using excessive force
- Refill the hopper with the proper size coins or tokens. The coin tray can be easily put back into place by ensuring the alignment pins on the coin tray match up to the top alignment holes on the bottom side of the machine. The tray should be pushed down into place. Make sure the tray is even when pushed into place. If the coin tray is not aligned and even, remove the coin tray, and repeat the procedure.
- Close the main slot machine door. The error code should be gone and the machine is ready to play.
Error Code 12 (IGT S+ Machines)
The 3.6 volt battery on the slot machine CPU Board normally lasts for years. However when an Error Code 12 is displayed, this is an indication the battery voltage has dropped below 2.9 volts and is now a low battery.
It is recommended to replace the battery as soon as possible. They can be purchased online from ebay, amazon or realslotmachinesforsale. When ordering a replacement battery, they will provide you with detailed instructions on how to change this battery which is located on the slot machine’s CPU Board.
In order to reset Error Code 12 temporarily, simply open and close the main slot machine door. It is important not to wait for a long time to replace the battery as data stored on the RAM may be lost. Replace the battery Asap.
Following are some of the other error codes that might interest you to solve your problem in repairing the slot machine
CODE | DESCRIPTION | PROBLEM |
12 | Low Battery | Battery voltage on processor board has dropped below 2.9 volts DC |
21 | Coin-In Tilt | Optic coin-in sensors were blocked |
3100 | Extra Coin Out | Stuck/jammed coin in hopper or optic sensor detects extra coin paid |
3200 | Coin-Out Tilt | Hopper coin-out sensor was blocked |
3300 | Hopper Empty | Hopper coin-out sensor sensor detects no coins were dispensed for 8 seconds or more. Hopper needs to be refilled with coins/tokens. |
41 | Reel #1 | Tilt Designated reel is misaligned or malfunctioning |
42 | Reel # 2 Tilt | Designated reel is misaligned or malfunctioning |
43 | Reel #3 | Tilt Designated reel is misaligned or malfunctioning |
44 | Reel #4 | Tilt Designated reel is misaligned or malfunctioning |
45 | Reel #5 Tilt | Designated reel is misaligned or malfunctioning |
49 | Reel Mechanism Disconnected | A reel mechanism has become unplugged or the circuit is interrupted |
61 | CMOS RAM | Bad CMOS RAM data or data was cleared |
62-0 | Bad Game EPROM | Game program or data program check |
62-1 | Bad Data EPROM | Bad EPROM data |
63 | Processor Tray Open | Main processor door has been opened and closed since last game played |
65-0 | Bad EEPROM Device | Processor could not successfully read from or write to chip |
65-1 | Bad EEPROM Data | Data is invalid or corrupted |
65-2 | Game Type Mismatch | Game data om CMOS RAM does not match game data in EEPROM |
66 | Game EPROM Changed | Machine senses the game EPROM has been changed |
67 | Data EPROM Changed | Machine senses the data EPROM has been changed |
68 | Non-Compatible Data EPROM | Data EPROM is not a standard file |
99-1 | Bill Validator | Stacker jam |
99-2 | Bill Validator | Cash box removed |
99-4 | Bill Validator | Cash box full |
99-5 | Bill Validator | Hardware error |
99-6 | Bill Validator | Reverse bill detected |
Hopper is Full and Coins Go Down a Chute to Bottom of Machine
Slot machines that accept coins were designed this way because when used constantly on the casino floor, hoppers could quickly fill. There is a coin level probe on side of the hopper that looks like a brass screw sticking inward toward the hopper bowl. This probe detects when coins/tokens are at a selected level, and will cause the subsequent coins/tokens played to go down a chute to the bottom of the slot machine.
Provided your slot machine sets on a regular casino slot machine stand with holes in the top and the holes are aligned with the slot machine, those coins which bypassed the hopper will go down the chute, through the hole in the bottom of the machine, through the hole in the top of the stand, and into the open area in the stand cabinet. As casinos have done for years, place a small plastic tub in the slot machine stand cabinet to collect these excess coins.
Retrieving Currency from the Cash Box
Though not all slot machines are equipped to accept currency in order to comply with certain laws but if your slot machine is equipped with a bill acceptor, bill transport and cash box, the bills in the cash box can easily be retrieved.
- Open the slot machine main door. The cash box door is located just under the yellow chute for the bill acceptor. Ensure the cash box door is fully open.
- On the right side of the cash box toward the top is a release level. Push release lever down and pull the cash box straight out toward you. If the cash box seems difficult or impossible to pull out, make sure you have pushed the release lever down.
- Hold the cash box in both hands and turn it upside down. Notice on the bottom of the cash box is a door which has two small finger sized holes on one side. Normally the door is held closed by a small piece of electrical tape so the bottom cash box door doesn’t come open while removing it from the cash box chassis of the slot machine.
- While holding the cash box with the bottom door up toward you, open the door and you will see where the bills are stored. The large spring expands as more and more bills are added to the cash box. Remove the bills by pulling them straight out.
- Close the bottom door of the cash box and re-secure the door using the same small piece of electrical tape. Turn the cash box around to the original position when you removed it from the slot machine.
- Align the flat top of the cash box with the flat surface at the top of the cash box chassis from which you removed it. Slide it firmly into place. Now close the cash box door and the main slot machine door and you are ready to use it for gaming.
All the content, graphics and videos in this post have been gathered by research for you from various online sources and hope this helps you as a guide to repair your slot machines. Note that many guide books and manuals too are there for you to buy from online stores which are handy to know as how to repair your slot machines. Just stay tuned at realslotmachinesforsale and know many more interesting information about slot machines.